Monday, May 14, 2012

Sitelocked SWF Loader


I just finished my SWF sitelock tool for loading sitelocked swfs offline.
This project is the precursor to the packet editor I'm going to make (vast quantities of this projects code can be recycled into my packet editor).
This loader should be able to load ~95% of sitelocked games. it has one or two limitations though:

It's currently windows only (I might make a linux option in the future. wouldn't be too hard. mac would be possible too).
Generally speaking, it can only load games held in a single .swf file. and it tends to break multiplayer games. Both of those are fixable, but it's probably not worth the effort.

Anyways, here's how you use it:

if for example, you wanted to load a sitelocked swf  offline from www.example.com/folder/test.swf you would set "Server" to "www.example.com"  and "Path" to "/folder/test.swf"
after you've set that up, just drag-and-drop the swf onto the loader to load it.

Note: most games only need to be loaded from the correct server and you can usually leave Path blank.

Here's a picture of me loading an unmodified, sitelocked Stick RPG Complete while not connected to the internet:

Note that Path doesn't actually have to be set to anything, I just did that to show it worked.

Download my SWF Sitelock Tool here:
Download

Also, it's an AIR application, so you need AIR installed to run it.

Thursday, May 10, 2012

The Future

So, what are my planned projects for the near-future, you ask?
Well, here's the projects I'm working on or about to start:

An AIR-Based SWF loader that can load any sitelocked game from anywhere (i.e. able to play sitelocked games offline)
More pseudo-3d/raycasting
An AIR-Based packet editor. It seems pretty much all packet editors these days are shitty and outdated.

The SWF loader should be out soonish.
Maybe I'll post some of my pseudo-3d stuff I've been doing if enough of my 0 followers want me to.